===Console==============================================================================================
 CLConsole.Log(String Massage)
 CLConsole.Clear()
===Transform============================================================================================
 CLTransform.Position(string GameObjectName, float X, float Y, float Z, int Mode)
  => Mode 0 = set position
  => Mode 1 = add (X,Y,Z) to current position
 CLTransform.GetPosition(string GameObjectName)
 CLTransform.Rotation(string GameObjectName, float X, float Y, float Z, int Mode)
 => Mode 0 = set rotation
 => Mode 1 = add (X,Y,Z) to current rotation
 CLTransform.GetRotation(string GameObjectName)
 CLTransform.Scale(string GameObjectName, float X, float Y, float Z, int Mode)
  => Mode 0 = set scale
  => Mode 1 = add (X,Y,Z) to current scale
 CLTransform.GetScale(string GameObjectName)
 CLTransform.MoveForward(string GameObjectName, float MoveValue)
 CLTransform.MoveSide(string GameObjectName, float MoveValue)
 CLTransform.MoveUp(string GameObjectName, float MoveValue)
 CLTransform.SetParent(string GameObjectName, string PatentGameObjectName)
 CLTransform.LookAt(string GameObjectName, string ToLookAtGameObjectName)
 CLTransform.SetAsFirstSibling(string GameObjectName)
 CLTransform.SetAsLastSibling(string GameObjectName)
 CLTransform.SetSiblingIndex(string GameObjectName, int SiblingIndex)
 CLTransform.GetSiblingIndex(string GameObjectName)
 CLTransform.SetTag(string GameObjectName, string TagName)
===Input================================================================================================
 CLInput.GetAxis(string AxisName)
  => Horizontal / Vertical
 CLInput.GetMousePos2DX()
 CLInput.GetMousePos2DY()
===CursorLockMode=======================================================================================
 CLCursorLockMode.LockMode(int Mode)
  => ????????????
===Time=================================================================================================
 CLTime.GetDeltaTime()
 CLTime.GetTime()
===Camera===============================================================================================
 CLCamera.GetMainCamera()
 CLCamera.SetFov(string CameraName, float Fov)
 CLCamera.SetSize(string CameraName, float Fov)
  => Gets the orthographic camera fov
 CLCamera.IsOrthographic(string CameraName, bool Mode)
 CLCamera.SetCameraClipping(string CameraName, float NearPlane, float FarPlane)
===GameObjects===========================================================================================
 CLGameObject.CreateEmpty(string EmptyName)
 CLGameObject.AddComponent(string GameObjectName, string ComponentName)
  => All available components:
   => Mesh.MeshFilter
   => Mash.MeshRenderer
   => Physics.Rigidbody
   => Physics.CharacterController
   => Physics.BoxCollider
   => Physics.SphereCollider
   => Physics.CapsuleCollider
   => Physics.MeshCollider
   => Physics.Rigidbody2D
   => Physics.BoxCollider2D
   => Physics.CircleCollider2D
   => Audio.AudioListener
   => Audio.AudioSource
   => UI.Text
   => UI.Image
   => Renderer.Camera
   => 2D.Sprite
 CLGameObject.SetActive(string GameObjectName, bool State)
 CLGameObject.Destroy(string GameObjectName)
===UI====================================================================================================
 CLUI.SetImage(string ImageViewer, string ImagePath)
 CLUI.SetImageSize(string ImageViewer, int x, int y)
 CLUI.SetSpriteAlpha(string ImageViewer, float AlphaIntensety, float FadeDuration)
 CLUI.GetScreenHeight()
 CLUI.GetScreenWidth()
 CLUI.SetAnchors(string GameObjectName, float x1, float y1, float x2, float y2)
 CLUI.CeateText(string GameobjectName, int Order, string Canvas, string Massage, int FontStyle, string Wrapping, string Overflow)
 CLUI.SetText(string GameobjectName, string Massage)
===IO====================================================================================================
 CLIO.GetFilesInFolder(string DirectoryPath, string FileType)
 CLIO.GetStreamingAssetsPath()
 CLIO.LoadFileRaw(string FilePath)
===Audio=================================================================================================
 CLAudio.PlayAudioFile(string AudioSourceName, string AudioFilePath)
===Randon=shit===========================================================================================
 CLMap.CreateSun(string GameObjectName, float R, float G, float B, float Intensety, float ShadowStrength)
 CLMap.CreatePointLight(string GameObjectName, float Range, float R, float G, float B, float Intensety)
 CLMap.CreateSpotLight(string GameObjectName, float Range, float InnerSpotAngle, float OuterSpotAngle, float R, float G, float B, float Intensety, float ShadowStrength)
===2D====================================================================================================
 CL2D.SetSprite(string SpriteViewer, int SpriteID)
 CL2D.SetColliderOffset(string GameObjectName, float X, float Y)
 CL2D.SetBoxColliderSize(string GameObjectName, float Width, float Height)
 CL2D.SetCapsuleColliderSize(string GameObjectName, float Width, float Height)
 CL2D.SetCircleColliderSize(string GameObjectName, float Radius)
 CL2D.SetRigidbodyConstrains(string GameObjectName, bool X, bool Y, bool Z)
 CL2D.AddForce(string GameObjectName, float ForceX, float ForceY)
 CL2D.PlayerGrounded() // WHY?????????
 CL2D.LoadSprite(string SpritePath, int SpriteID, float pixelsPerUnit, bool Filtered)
 CL2D.SpriteLoaded(int SpriteID)
===Usefull=stuff=========================================================================================
 Utils.SplitString(string StringToSplit, char SplitChar)
 Utils.DelayedLauncher(string FuncName, float WaitTime)
  => Launches a lua function after a specified amount of time